Their are less parts to calculate it's that simple. Allowing to scale up would reduce part cost and improve the stability of the Physics engine. I don't want to spend a month making a Star Destoyer in KSP just because the parts don't exist and Physics can't handle so many parts. It isn't just sci fit but now needing to take into account Center of mass thrust and lift. The fact I might need to make a Physics Accurstr Star Destoyer seems like so much fun. By allowing the Player to envision SciFi in a game and have to solve the real world problems of them is huge. KSP is fun BUT Only so many mun missions and Probes can be launched before it feels repeative. ![]() My point is that with this upcoming rocket game and games like this prove that giving creative liberties to the players is important. When they are built they are not useful they are just for show or just fly around, atleast in stock. When you see Star Destroyers in KSP on YouTube they usally involve mods in some sense.Ī Star Destoyer could be used as a forward operating base in KSP and would be very helpful in Career but it can't be built. In KSP I have yet to make a flyable wedge shaped "plane" simply because of the glitches. In Simple Planes the SHAPE (Not flyable) of a Super Star Destroyer can take Maby 30 minutes tops if your ok at the game. And a outer shell that requires you to go piece by piece. In KSP if you want to build a comparablely large ship you need hundreds of struts. In Simple Planes you can build a Star Destoyer pretty quickly atleast the shape. What I think KSP should have is a way to edit certain OR ALL (Preferrably) parts in their size and colour and then save them as custom parts a system similar to sub assemblies. I'm curious if anyone has the same views. Also The inability to create custom parts or something similar is a problem. However many small things like choosing colors and paint schemes can make the game mundane after awhile. KSPs Proven Physics engine along with the many highly complicated designs possible with it allow for many possiblites. This affects KSP Because games with creative Liberties tend to be a huge success. ![]() This would allow for adaptations into effectively Adaptations of Rockets to be made at I could design pretty much whatever I wanted granted some restrictions with engines and parts. ![]() If this is the case I presume texture of the part part size, boyuancy, dead weight and fuel are at your control FOR EACH PART. With SimpleRockets2 coming up soon it seems like it will afford some creative liberties to players of it follows the style of SimplePlanes. Simple Planes lets you make things ranging from small prop planes to fantasy Star Destroyers, the Physics engine allows for this which is both good and bad. If you wanted to you could build cities and play it Complex. If you chose to play it simple you could. Minecraft is a example of creative liberties. ![]() What I mean is that these games let the player choose how to play their own game. Some of the success of Minecraft and franchises like SimplePlanes, and even KSP are creative liberties. KSP is one of the most accurate space games around and all around a fun game. Don't get hung up on rocket names in poll just making a joke.
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